The Sacred & the Profane: the search for simplicity in the total hardware-software combination


If you haven’t done so already, you may want to start by reading the Preface to Knowledge Engineering & Emerging Technologies.


January 31st, 2024 (4th ed)1

When designing a system, what should you optimize? If it is a user-interface or process, you should be minimizing clicks, or process steps. But for hardware-software systems, the answer is not obvious, and a common mistake is to fail to consider the end-to-end problem. This article explores what is involved in optimizing end-to-end in hardware-software systems. The goal here is to minimize the overall complexity of the system, i.e. of the triple hardware-software-user combination. The following remarks set the stage for our discussion:

  1. “Any [one] can make things bigger, more complex. It takes a touch of genius, and a lot of courage, to move in the opposite direction.” – Ernst F. Schumacher, 1973, from “Small is Beautiful: A Study of Economics As If People Mattered”.2
  2. “The goal [is] simple: to minimize the complexity of the hardware-software combination. [Apart from] some lip service perhaps, no-one is trying to minimize the complexity of anything and that is of great concern to me.” – Chuck Moore, [Moore, 1999] (For a succinct introduction to Chuck Moore’s minimalism, see Less is Moore by Sam Gentle, [Gentle, 2015]
  3. “We are reaching the stage of development [in computer science] where each new generation of participants is unaware both of their overall technological ancestry and the history of the development of their speciality, and have no past to build upon.” – J.A.N. Lee, [Lee, 1996, p.54].
  4. “The arc of change is long, but it bends towards simplicity”, paraphrasing Martin Luther King.3

Between complexity and simplicity, progress, and new layers of abstraction.

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  1. 3rd ed. (Jul 20, 2021), 2nd ed. (Apr 9, 2014, addition of GCC history), 1st ed. (May 2, 2010)
  2. This quote by Ernst F. Schumacher is often incorrectly attributed to Einstein
  3. Martin Luther King’s actual phrase was “The arc of the moral universe is long, but it bends towards justice.”, 1965 You can see an example of this in Ian Hogarth’s discussion about the contest between tokamak and stellerator in the evolution of nuclear fusion technology. (Short version: the tomkamak surged ahead despite its complexity to operate as it was easy to design, but the real breakthrough will likely be achieved by the stellerator as it is simple to operate though harder to design.)

TinyPhoto: Embedded Graphics and Low-Fat Computing

TinyPhoto is a small rotating photobook embedded graphics project that uses the low-power ATtiny85 microcontroller (3mA) and a 128×64 pixel OLED display (c.5-10mA typical, 15mA max). This combination can deliver at least 20 hrs of continuous play on a 3V coin cell battery (225mAh capacity). TinyPhoto can be readily built from a handful of through-hole electronic components (12 parts, £5) organized to fit onto a 3cm x 7cm single-sided prototype PCB. The embedded software is c.150 lines of C code and uses less than 1,300 bytes of on-chip memory. TinyPhoto rotates through five user-selectable images using a total of 4,900 bytes (yes, bytes!) stored in the on-chip flash RAM. The setup produces crisp photos on the OLED display with a real-time display rate that is instantaneous to the human eye with the Tiny85 boosted to run at 8MHz. A custom device driver (200 bytes) sets up the OLED screen and enables pixel-by-pixel display. Custom Forth code converts a 0-1 color depth image into a byte-stream that can be written to the onboard flash for rapid display. It is a reminder of what can be accomplished with low-fat computing

The magic, of course, is in the software. This article describes how this was done, and the software that enables it. Checkout the TinyPhoto review on Hackaday!

Tiny Photo – 3cm x 7cm photo viewer powered by ATTiny85 8-bit microcontroller sending pixel level image data to OLED display (128×64 pixels), powered by 3V coin cell battery. Cycles through 5 images stored in 5kB of on-chip Flash RAM. (Note, this is 1 million times less memory than on a Windows PC with 8GB RAM). The magic is in the software.

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Programming Microcontrollers – low power, small footprints, & fast prototypes, using Arduino, Atmel, & GForth

This article explains how to use the Arduino toolchain to program microcontrollers from the Arduino IDE using their bootloaders, and also burning bootloaders directly onto bare microcontroller chips. It covers developing interactively with Forth (rapid prototyping), and moving your creations from a development board (Nano, Uno) to a standalone, low-cost, low-power, small footprint chip such as the ATMega328P or ATTiny85 or ATTiny84. Each of these microcontrollers is powerful, inexpensive, and allows using 3V batteries directly without the need to boost voltage to 5V. Additionally, we describe how to build an inexpensive (under £5), standalone 3-chip Atmel AVR universal bootloading programmer that you can use to program all of the chips above.
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Sensors and Systems: Integrating Sensors into the Ubiquitous Computing Stack

“Smart dust”, tiny leaf sensors, wearable computing — these and a host of other sensors that make measurements and communicate without requiring human intervention can now be readily integrated into dispersed systems to provide ambient intelligence, situational awareness, and the capability for adaptive behaviors or intelligent process automation.

Whether the sensor’s output is used to control the opening and closing of relays or thermostats, or to automatically raise alerts — the integration of sensors into systems is at the heart of the promise of ubiquitous computing. With the ability to place hundreds of embedded sensors within a given coverage area, each wirelessly streaming information, the possibility of self-organizing sensor networks is increasingly becoming a reality.

This article takes a look at the sensor layer of a basic ubiquitous computing stack.

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Bare Bones Programming: The C Language

…for Embedded and Low-Level Systems Development

C provides the convenience of learning one language while retaining the ability to target a variety of platforms including modern operating systems (Linux, Windows, Mac), real-time operating systems, systems-on-a-chip, and a host of microcontrollers for embedded development. And if you have to “mov” the bits around yourself (device drivers, DMA controllers), you can do that too. This is a significant efficiency over assembly languages which are essentially chip-specific control codes and therefore require understanding the architecture of the target chip.

Continue reading this article…

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